spiritual development seeker

Several metaphysicians Crowley, Shallis, Carroll have suggested that chess is really a medieval computer simulacrum, a magical model of the world, or of Time, in which various forces confront one another. The black and white squares are happenings of evil mixed with good. The pieces are fixed stages of mental development. The pawns are ordinary mentalities, with few choices open to them, who can move but forward in hope of eventual enlightenment (embodied in the queen). The knight is the initiate, the bishop ecclesiastical power, the castle or rook temporal power. The king, of course, is the inner self or life-force revealed at death or apotheosis, depending on whether one wins or loses. One’s opponent king is the source of the tyranny of the outside world, the “other” that the self must battle. Originally the game was played with four players, each having four pieces and four pawns – with no queens.

“One can’t believe impossible things,” said Alice. “I daresay you haven’t had much practice,” said the Queen. “When I was your age, I always did it for half-an-hour a day. Why, sometimes I’ve believed as many as six impossible things before breakfast.” – Lewis Carroll (1832-98)

precession (pre-sesh?en) noun 1.The act or state of preceding; precedence.

“and the gods said, all of thee have only to learn this… the slower you proceed, the more you see and learn… the knowers know… because they are the slowest and therefore see all… Know. Know. Why rush to the treadmill? Know.” by 4hero feat. – Mark Murphy off of Creating Patterns on Talkin’ Loud

Image by ArtDream Designs

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